![]() The last renders you did have a shading that reminds me more of SF3 style rather than XII, the first versions you did were closer to XII, with a more absolute and simpler shadow. And after that you overlap the color separated render or even better you do a custom CS, with the 3d render as a guide.Īlso, the textures would be better if they have more glossiness in the hair, clothes and skin. What is cool about the gray render is that you can manually edit stuff here and there without worrying about the palette. My example image should have 42 colors tops (6 separations x 7 tones each). It should ease the issue you have with the renders that have 256 colors. *The extra renders I suggest are for a more accurate palette. ![]() (Or if you can do a render like this, that even if it has 256 colors when reduced to 7 tones per separation looks similar to KoF XII.)
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